Sunday, 13 April 2014

WEEK 2 STUDIO CONTENT- Project Allocation and Team Roles

Wednesday, 12 March 2014
TASK FOR TODAY

1. 
Project Introduction

2. Group meeting and Assigning Task to each members roles for the projects.



Project Description: 

Aerial Ropeway in a World
Heritage Environment

According to the ARCH1392 Introduction to the project 

Problem: 

In the 1890’s the Katoomba “Coal and Shale Company” created one of the worlds first aerial ropeways for the transport of shale. Its buckets each carry 300kg of load and travel 3.6km passing by 200m tall cliffs on the way. After six months of spasmodic operation and 20,000 tons of shale the structure collapsed. Some parts were salvaged but most lies in the valley where it fell almost 120 years ago. The area is now a World Heritage area recognised for its exceptional diversity and integrity of the forest. How does technology fit into our understanding of World Heritage?

Work Required:

Students will recreate the landscape and aerial ropeway structures including models of the towers, buckets and architectural features at both ends of the ropeway. Information from the book “The Burning Mists of Time: A technological and social history of Katoomba” will be supplemented by material supplied by Phillip J. Hammon and material gathered directly by the students on site visits. The environment and interactivity will be created in CryENGINE3 with models made in 3ds Max and/or SketchUp.

Proposed Team Size:

6 Students formed in Groups:

Shaun Taylor
Eugelyn Corre
Reina Bautista
Roschelle Gonzales
Jesharelah Yolola
Paul Chew


Today's Studio March 12,2014, We have been formed into groups and have been selected to do the project for the aerial ropeway in Katoomba. We picked Shaun Taylor to be our leader to assigned task to each member for our team. We have analyse which software we are comfortable to work with for the project. These are the role that has been assigned to each member:

Roles:

Shaun Taylor–Leader / CryENGINE environment modelling / Rhino
Eugelyn CorreCryENGINE / Photoshop / Crazybump, detailing models and textures.
Paul ChewSketchup Modelling and 3DS Max modelling / breakable objects
Reina Baustista– inventor modelling / 3DS Max / flow graph
Roschelle Gonzales – cryENGINE / 3Ds Max / 123Dcatch
Jesharelah Yolola – CryENGINE / 3DS Max / CINEMA4 / Adobe Premier Pro


INDEPENDENT STUDY

1. Establish Wiki Account

2. Create a Back Brief






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